3 games I built in 6 sessions — directing AI to write the code.
Zero coding experience before this course.
Classic Snake — rebuilt with neon graphics and a custom scoring system. My first ever game, made in 90 minutes.
A clicker-style game with a virtual shop, upgrades, and economy logic. I designed the whole progression system by prompting AI.
I designed and built this entire portfolio page using AI — layout, styling, cards, animations. Then published it with a live URL.
Classic Pong rebuilt with neon glow effects, particle systems, and a dynamic difficulty curve — all from a single prompt chain.
Mobile-style endless runner with procedurally generated obstacles and ghost trail effects. Optimised for touch screens.
Two-player battle game on one keyboard. Real-time collision detection, health bars, explosions — all directed through AI.
Giving precise, structured instructions to AI to get the result I want
Designing game mechanics, economy systems, and user experience
Publishing projects online with a live URL anyone can visit
Testing, breaking, fixing — the real development mindset
I joined the TovPlay AI Game Development course with zero technical background. I had no idea what "code" even looked like. Six sessions later, I have three published games and a portfolio website — all built by directing AI.
The skill I actually picked up: how to give an AI clear, structured instructions and iterate until the result matches what I imagined. That turns out to be useful far beyond game development.
Course: TovPlay AI Game Development · Delivered by TovTech · Learn about the course →